![]() ![]() You spend half your time on these dates, and there’s also a lack of variety in the enemy choices and only two dungeons currently. The gameplay itself is rather good, and I wish I could enjoy the rogue-lite or dungeoneering experience more. Maybe the game should accept it when people say they’re not interested, but every character seems to be pushy about dating you rather than just offering some form of friendship. Not to mention a lot of these characters set off red flags all over the place. I want to be clear, I don’t have a problem with a homosexual setup, but when the game just disregards the player saying he’s uninterested in a potential love interest or sets it up that it’s the only way to progress or get more powerful it’s an awkward situation. Worse, that’s also the only way to power up your weapons so you can skip the dating and be weak, or force yourself through rather weak set-ups. Your family or friends will force you into romantic encounters. It starts by hinting platonic relationships are acceptable, but then consistently forces you to date every one of its characters, even when you politely say “I’m not interested”. However, Boyfriend Dungeon has a couple of big issues. It’s a weird game, but it’s also a unique idea. Guys who turn into weapons, and join you on trips into rogue-lite dungeon crawling, so probably not like Dream Daddy. With a name like that, I think it’s clear where Boyfriend Dungeon will go, it’s like Dream Daddy. ![]() ![]() Some people dislike it, but if you haven’t made up your mind yet, you owe it to yourself to try this.īoyfriend Dungeon. Pick this up, period, I gave this game a game of the year because it was an incredible game, it’s a fantastic indie title, and you probably already heard enough about it, that’s because almost everyone seems to enjoy it. ![]() There are six different weapons to choose from, each weapon controls differently, and there’s a massive amount of upgrades that will both make the game easier, and prepare the player for harder difficulties later in the game. Each run only lasts at most 40 minutes, so even if something goes wrong, players will be able to pick themselves up and try again. The gameplay is excellent, the controls are tight, the core of the power growth is gaining different boons or upgrades from the gods. There are almost no extended cutscenes and most interactions are less than a minute long, but players will want to learn more about all the characters and gods and those interactions feel substantial in the middle of a dungeon dive. But Supergiant finds ways to make every character interesting and the story is something players will enjoy discovering. Of course, Zeus, Poseidon, and Hades are here. Greek mythology is well known and everyone knows parts of this story. If you haven’t given this game a shot, you should change that. And in 2021, Hades is still as good as it was when it first came out, and it comes from Supergiant Games who was best known for Bastion, but Hades just blows that out of the water. It was tight, well designed, had excellent gameplay and a story, which was something I hadn’t seen before in the rogue-lite genre. Of course, this is pretty far from a serious racer so it’ll mostly appeal to those who want a casual racing game. They aren’t exactly hardcore racing games, but still, demand a lot of the player who is trying to master their unique style of driving. Absolute Zen and Art of Rally are strange titles in the racing genre. Art of Rally still tracks which place players come in so completionists will have something to chase. A variety of cars and classes of races are included so there is a sliding scale of difficulty as well, though the game also does allow players to proceed even if they don’t come in ‘first place’. The car handles reasonably well, and the various difficulties mean anyone can find a challenge or a win depending on which mood they are in.Īrt of Rally also offers a free roam mode for those who want to explore the world at their own pace and track down various collectibles. It reminds me quite a bit of Drift Rally due to never knowing what’s coming next, but the camera angle and the controls make it a joy to explore rather than a terrifying ride. This has a visual style that looks almost like the player is driving a toy car.Īrt of Rally focuses on drifting around randomized courses, and that works well. They have continued with that interesting aesthetic of Absolute Zen. After Absolute Zen, it seems the studio wanted to tackle another drift game and added in the idea of rally driving. This is the second title from Funselektor. ![]()
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